Necromunda
Outside the hives of Necromunda only the tough and resilientsurvive. The constantly shifting factory wastes, the sudden
appearances of toxic sludge seas, and acid rain storms all
compete to claim the unwary. Yet out of this inhospitable terrain
come the Ash Wastes Nomads.
House Catallus was once a proud house among the elite of
Necromunda. Unrivaled by all save the ruling house of Lord
Helmawr itself, until it was torn apart by internal power struggles
that ultimately brought them low and cast out into the
wastelands. It was supposed to be a death sentence, but their
resiliency was under estimated and they have not only survived,
but have thrived to the point where they must be reckoned with
if one is to travel, trade, and sometimes even communicate
across this toxic desert. Guilders acknowledge that if they need
to make any movement across the Ash Wastes that the Nomads
are a force to be reckoned with.
The land that the Ash Wastes Nomads now occupy was once
fertile plains, but millennia upon millennia of industrial wastes
being dumped indiscriminately have in turn eaten away at every
natural resource to the point where there is nothing but shifting
dunes of toxic wastes left. On occasion thick mucus-like sludge
rises to the surface to form slick-lakes, or short rivers or streams
only to disappear back beneath the wastes - often leaving behind
a crust like surface which is not to be trusted. Sink holes abound
ever ready to reach out and take those that wander too close.
And yet the Nomads, and even some hive dwellers if they were to
ever to see it, would call the landscape beautiful. The abundance
and variety of wastes allows for a wide variety of colors and
textures, Sulphur Yellow, Cobalt Blue, Mauve, Citric Green,
intertwined compounded resins that resemble a diseased tree (if
any Necromundan outside of the ruling elite even know what
one looks like), rock outcroppings, and much more. And yet the
Ash Wastes Nomads must never let down their guard for the same
things that create such beauty, can become equally deadly. An Ash
Storm can whip up seemingly out of nowhere to strip an
unguarded man to the bone and his bones into a handful of dust
in minutes, or the very ground they walk upon swallow one up
without a trace. Despite all this there are algae, fungi, bacteria,
and even mutated animals that have survived alongside the
humans.
If the natural obstacles are not enough there are Guilder war
parties (sanctioned by Lord Helmawr himself) and even Imperial
Fists Space Marine patrols (ever on guard for the infiltration of
xenos) that view anything not living within the massive hive walls
as rogue and a threat. Thus the Ash Wastes Nomads must vie
against even their fellow humans for survival.
And yet the Ash Wastes Nomads wander this waste land and
conduct trade among all the hives of Necromunda. The distances
between such cities can be anywhere from a hundred to several
thousand kilometers. They are the curriers, traders, and guards
of things that cross the ash deserts. Things that someone can
either not afford a more secure route, or would prefer to keep
secret Still other Nomads conduct raids on the same Guilder
caravans, and even upon the hives themselves. There is nothing
that escapes their attention. Even with the sanctioned war parties
of Lord Helmawr the Guilders know that if they need to cross the
wastes – they will have to deal with the tenacious Ash Wastes
Nomads – if they are to succeed with any regularity.
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